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King of Ping-Pong: MEGAMIX

ROLE

Lead Programmer

VFX Artist

Composer

Table tennis meets arcade fighter in this fast-paced action-packed journey to become the best in the world.

An arcade boss rush game with a total development time of roughly 5 months, made with a team of 4 members in Melbourne. Originally based on a 1-month game jam back in 2023.

 

I developed most of the gameplay systems, including the ball, mechanics, VFX, a lot of the menu designs, sound effects, and soundtrack as well.

YEAR

2024

GENRE

Arcade, Boss Rush

KOP Laurel 1.png

DEVELOPMENT LENGTH

5 Months (1 Year On & Off)

PLAYABLE ON

GAME TRAILER

SOUNDTRACK

I composed 9 soundtracks for this game.

DEVELOPMENT ROLES

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